/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_POINTMOVEMENTGENERATOR_H
#define ARKCORE_POINTMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
#include "FollowerReference.h"

template<class T>
class PointMovementGenerator: public MovementGeneratorMedium<T, PointMovementGenerator<T> >
{
public:
    PointMovementGenerator (uint32 _id, float _x, float _y, float _z) :
            id(_id), i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0), arrived(false)
    {
    }

    void Initialize (T &);
    void Finalize (T &unit);
    void Reset (T &unit)
    {
        unit.StopMoving();
    }
    bool Update (T &, const uint32 &diff);

    void MovementInform (T &);

    MovementGeneratorType GetMovementGeneratorType ()
    {
        return POINT_MOTION_TYPE;
    }

    bool GetDestination (float& x, float& y, float& z) const
    {
        x = i_x;
        y = i_y;
        z = i_z;
        return true;
    }
private:
    uint32 id;
    float i_x, i_y, i_z;
    TimeTracker i_nextMoveTime;
    DestinationHolder<Traveller<T> > i_destinationHolder;
    bool arrived;
};

class AssistanceMovementGenerator: public PointMovementGenerator<Creature>
{
public:
    AssistanceMovementGenerator (float _x, float _y, float _z) :
            PointMovementGenerator<Creature>(0, _x, _y, _z)
    {
    }

    MovementGeneratorType GetMovementGeneratorType ()
    {
        return ASSISTANCE_MOTION_TYPE;
    }
    void Finalize (Unit &);
};

#endif
